As more voice devices are built with screens, our voice experiences need to be designed with screens in mind. My guest, Mark Tucker, talks through many considerations and provides tips for how to design and build multimodal experiences that use the screen to enhance a voice experience.
Voice experiences today are fairly linear and shallow with their ability to handle tasks, and guests Felicia and Antoine share how to think about building high density experiences that more closely align with how people actually converse. The technology today already enables us to build these experiences but the techniques for design and challenges of implementation are still making it difficult to build with high density.
As more people have voice assistant devices, the demand for interesting interactions and content is rising. As I talk with Teri Fischer, we look at how the concept of a daily flash briefing is a great opportunity to connect with a community and getting started is easier than you may think.
After building a few voice apps, Nick Schwab built up a series of extremely popular and well designed sound apps. Through his company Invoked Apps, he shares a lot of interesting tips and practical insights about important lessons learned along the way. For example, simplicity is often the key to a good interaction, but that can make it very hard to create.
Voice design is more than just voice, it also includes utilizing audio for branding and enhancing the experience. I’m joined byEric Seay who has a strong background in music and branding, and we talk about how to bring those tools to the forefront of your voice experiences, from small to large brands and experiences.